Finally, it is over! Here is my Scalar project, “Why Canadians Chose Justin Trudeau.”

Thank you to Jacqueline for editing my paper and to Professor Brown for the positive feedback and support on this assignment!

I hope everyone has an amazing holiday! 🙂

Digital Platform Reflection: Scalar 

After completing my final project, I have learned that Scalar is a very complex digital platform. One major problem I came across was trying to create pages. After trying to open Scalar Webinar videos with no success, I decided to simply number my pages and it worked! Another problem I came across was trying to fix the spacing problems that frequently would occur when using Scalar. In my project, in the middle of a paragraph, there is sometimes a space. I could not figure out how to remove this space! I also had to add bullets to my bibliography in order for the lines to space properly. If not, the whole bibliography would become one paragraph which was somewhat frustrating.

Although I found Scalar to be very challenging, I would not have chosen another digital platform for my final project. Although Scalar posed several stressful problems, I was able to overcome the majority of these problems and create the project I had envisioned in the beginning of the course. My main goal in using Scalar was to create a project that allowed text and YouTube videos to coincide in the same platform. Unfortunately, I could not upload any Facebook discussions or Twitter discussions. Every time I tried to open a discussion on the platform, two things occurred, the text box went completely black or nothing happened at all. Other Scalar users seemed to be puzzled by this as well. I think that if I were to use Scalar in the future, I would try to sign up for an online Webinar in advance. It seemed that people online who used Scalar, did not really know how to fully use the online platform.

Before entering this course, I did not know anything about digital platforms. This course has taught me various ways in which I can write digitally and publish my work. Scalar is one example of a platform that allows people to publish their literary works for FREE and I have enjoyed being a part of the Scalar community!

The Final Post

I have never been very interested in computers, digital writing or digital platforms. (I don’t even have Facebook). However, I found this class to be very personally rewarding. Before I took this course, I was not familiar with any of the digital platforms we have discussed in class, other than maybe Facebook. I think it is safe to say that before taking this course, if someone asked me to give an example of a digital platform, I would respond by saying, “What is a digital platform?” I have learned more in this course than I could have possibly imagined. This class has taught me about various online platforms that have become useful in my personal life and in other classes. I think that it is fair to say that I have learned more in this course than I have in many, if not all, of my other university courses.

I found my demo to be my “break though moment” in this course. I have never used Scalar before and I found the platform to be very interesting. Although using Scalar is often challenging, I have learned that one has to be very patient when learning the various functions of an online platform. I also found peer editing to be very helpful in developing my final project. Jacqueline suggested many great ideas that allowed me to elaborate on ideas and understand politics from a different perceptive.

I think that if I had to choose a project to eliminate, it would be lightening presentation. At that point in the course, I was not certain on the material I was writing about for my final project. The lightening presentation was a start for many of my ideas including my theme, “Politics and Social Media,” however, I think that the class time could have been used for something more effective later on in the course such as peer editing.

I have enjoyed developing my final project. I think that choosing my own topic allowed me to remain interested in my topic throughout the whole project and allowed me to learn about a topic that genuinely interests me. I think final projects with choice would be very beneficial for other students in the future.

It was great to meet all of you and listen to your opinions on digital writing. Have a wonderful Christmas break!!!!!


Although I have never been an adamant fan of video games, I found Braid to be very interesting. From what I have gathered from watching others play video games, when your character dies in the game, you must start from the beginning. When this happens, one often loses all points or tasks that one has accumulated in the game. However, I found Braid to be much different than other video games. The most fascinating aspect of the video games was that one is able to re-trace their steps in the same without having to start the game over again. I also enjoyed the music from the game. The video games sounds did not scare the player when he or she was playing the game. (I tend to stray away from video games that make me jump while playing them!

Overall, I found the game to be very positive and I think that many people would enjoy playing the game.

Tampon Run

I personally found “Tampon Run” to be an interesting game. It reminded me of Dare Night in high school when one of our tasks was to stick tampons and pads all over the guys cars and some of their car paint came off when they ripped off the pads and tampons! (Oops!) I think that Tampon Run had an intended purpose, which showed men that women have menstrual cycles and it is a part of life. Having grown up playing sports, I found that the majority of girls just told each other when they had their periods so others would leave them be in the dressing room. (Our team tended to prank each other regularly and we knew that if someone was on their period, it was best to leave them alone). When I played hockey in high school, all of the girls on my team talked freely about their periods on the bench or in the dressing room and it often scared away our male coaches (who were our Dads). Although the game does not give factual information about tampons or periods, I think that games like Tampon Run are important because they create positive discussions about menstruation.

I think high school students, male and female, should have to play the game in order for the discussion of periods to become more accepting in society. However, I think that maturity tends to grow with age. I think the majority of adult men would probably laugh at the game, rather than criticize the game or become uncomfortable with the topic of menstruation. Therefore, the game should be used to teach teenage boys that periods are not “gross” but a part of the reproductive system.

Fitzpatrick and Authorship


For the majority of writers, blogs are very personal pieces of writing. Most writers are comfortable using various digital platforms in order to display their work to the public. Writers often publish their work under their own name or under a pen name. Due to the expansion of digital literature, many writers have become accustomed to online blogging. Some writers feel that blogging allows one to express his or her opinions freely on the Internet. Online bloggers are not subjected to the same restrictions as book authors who must seek the approval of a publishing company.

I found Fitzpatrick’s chapter, “Authorship” to be a very honest and truthful piece of writing. It was evident from Fitzpatrick’s work that she extensive knowledge regarding digital literature and its various forms. Personally, I found reading the document on Comment Press to very interesting. I have never used Comment Press before for my own writing and I found Comment Press to be a unique digital platform that I may use for my own literary work in the future. It is evident that Comment Press is different from other digital platforms. In addition, the structure of Comment Press differs from other digital platforms as it allows the author the ability to create chapters that are easily accessible to the reader. By clicking the various chapter titles, one can be immediately directed to different sections of the text while remaining on the same digital platform.

Writers tend to create pieces of literature with an intended audience in mind. Comment Press gives readers the opportunity to comment on another author’s work and provide the author with literary advice. Arguably, authors like Fitzpatrick use Comment Press with the intention of receiving positive and negative feedback on her work. This may help an author like Fitzpatrick make the necessary changes he or she needs to her piece of writing.

Do you believe that Comment Press is beneficial for writers? Do writers use Comment Press in order to receive constructive criticism from the other writers and the public?





Fragmentary: Writing in A Digital Age

In Cunningham’s article, Fragmentary: Writing in A Digital Age, he argues that “fragmentary writing captures the tension between “digital” and “analog” reading better than anything else out there. And that tension, in many ways, is the defining feature of the contemporary reading experience.” According to Cunningham, digital media in all of its forms is fragmentary and that “long stretches of texts are broken up with hyperlinks or other interactive elements.”

Furthermore, Cunningham refers to Samuel Beckett’s text, “Texts for Nothing. He claims that the Texts stray away from the traditional sense, in that the Texts focus on images and symbols and often a “voice” behind each Text, rather than focusing on the “traditional” short story or essay.

Do you believe fragmentary writing is an effective form of literature? Do you believe that writing in the digital age strays from the “traditional” short story or essay?

Week 8: Drucker’s “Humanities Approach to Interface Theory”

After reading Johanna Drucker’s article, “Humanities Approach to Interface Theory,” it is evident that interface is important aspect of the computer design process. According to Drucker, interface is a concept that has only received attention in the last fifty years. Many people tend to think of an interface as “a thing, an entity, a fixed or determined structure that supports certain activities, tends to reify in the same way a book does in traditional description” (Drucker 8). Furthermore, Drucker argues a codex book is not a thing but a “structured set of codes that support or provoke an interpretation that is itself a performative “ (8).

Although Drucker focuses on the aspect of comic book design, there are many other examples of interface design. A very common and relatable interface is Apple’s iOS system and use of apps. Apple pioneered the use of GUI (graphical user interface) which has become mainstream with the release of the iPhone in 2009. As a result of apps, we are able to quickly and efficiently access information.

Do you think interfaces have improved the computer design process? What are some other examples of interfaces?