i, Book: An Exploration of E-books by Ariel Bissett

I DID IT!!! WOO! I have had a bucket of trouble with the exporting of my final project but it’s finally here.

Click here to download the file for my e-book about e-books!

(Edit: I think I’ve fixed the errors with the file, but I’m adding a PDF file just in case, but unfortunately the interactivity (THAT I’VE POURED MY HEART AND SOUL INTO) doesn’t exist in the PDF version: i,Book PDF)

You will also be thrilled to hear that I am publishing it to the iBooks store! The process takes a little while (only about 24 hours) and will then be available to all for free!

Even if you don’t read the entire project, I think you’ll have fun flipping through the interactive features I was able to incorporate.

Thanks for a fantastic semester everyone, I’m excited to see most of you again in Poetry next semester! ❤

Here It Is!!

Hey guys!

I hope everyone’s projects are going well! Here is the final version of my project that I spent countless hours working on. I hope you enjoy it 🙂


I am also going to link my Works Cited because Postach.io does not allow indenting. Lara Murphy Works Cited

Thank you to Katrina, Jacqueline, and Susan for editing my paper. I really appreciate all of your help!

Hope everyone has a relaxing holiday, we all deserve it!


The Final Project!


Here is the link to my final project!

A HUGE thank you to Chelsea and Professor Brown for taking the time to edit my project. It helped significantly knowing the next steps I needed to take for the final draft. So thank you, again!

For the final digital platform reflection, I couldn’t work it into my project, so I’m going to be putting it below.

Also, due to the issues with formatting on Storify, my Works Cited at the end of my project could not be double spaced or indented. I have attached the Word Document of my Works Cited here, in the proper format.
ENGL4310 Works Cited

Along those lines, my block quotes could not be properly formatted on the project (I couldn’t indent them). But I allotted a different paragraph for them, to make them stand out.

Thank you, Susan, for a great semester, and I hope everyone has a great winter break!

~~~ Reunited in Poetry 2016 ~~~

Digital Platform Reflection

Starting my writing process on Storify was an interesting experience. For the first draft, I wanted to really get a sense of the platform and a sample of how the final product would look. I started writing directly on Storify, without the use of a Word Document. As I reached the second or third paragraph, I realized a few setbacks. One: I had no spellcheck. Two: I had no word count. Three: I could not indent. And four: I could not change the fonts.

Realizing this, I started writing on a Word Doc and decided to copy and paste each individual paragraph. Not because I wanted to, but because Storify is designed to set up separate paragraphs, rather than one long continuous post. Although tedious, this helped me in the end. I was trying to keep in mind the format of Storify as I wrote on a Word Doc, trying to break up my paragraphs in a way that fits with Storify’s format. It also helped me slow down. It made me examine the project piece by piece and try to make one part flow into the next as smoothly as possible.

In this way, the platform definitely influenced the way I was writing. I did not want the final product to look like a giant wall of text. I incorporated Gifs, images and tweets sporadically, which I would not have done on an average essay. I wanted to make the project interactive so I included links to articles and my own pseudonymous blog. Storify made the social media section and additional components the easiest to produce. I had access to Twitter, Facebook, Youtube, Google, Tumblr, and other sites on the same page as my editing screen. I did not have to search through separate accounts and sites on other windows. It was right there in front of me. And there was no better way to explain the Pseudonyms and Social Media portion than simply showing the evidence. For this alone, I was happy I picked Storify.

Overall, I am more than happy with the way the project has turned out on Storify. No platform is without its challenges and I definitely had a few to work through. But I now have great comfort with this platform, and I hope I have the chance to use it again.

Butter Archive #18: Tampon Run and Lim

So… those were weird.

I played Lim first and found it really straight forward. Because of the nature of our course, however, I was asking myself “why is this relevant?” It wasn’t until I read the synopsis of the game that I was able to understand it as a form of digital writing. I had that moment of “oh! that’s clever!” but I think it’s significant that it didn’t happen until I’d read the information provided. If I had just been asked to play the game I would never have come up (unless it was an exam and I was whipping out those epic “I can make up significance at any time” English Major skills) with “it’s a representation of being other and isolated as seen in our exclusion of different races in society.” Is it successful, then? Sort of. As I played the game I thought the word “blend” was really interesting as it was my only tool – it’s kind of sad. I understood that I was having to camouflage the succeed, which I can understand. But I feel that this sort of digital writing is really imprecise.

Next I played Tampon Run. It was adorable! And It was created out of the Girls Who Code movement, which is awesome. Go ladies! (I just realized that our class is majority female – is that because it’s an English credit and not a computer science one?) I thought this game was far more effective in working as a form of digital “writing” because of the intro cards – it played out what it was aiming to achieve. Afterwards I didn’t play the game for as long, though, because I felt like I knew what it was trying to achieve, the game was cute but not riveting, so I stopped. In Lim I played for longer trying to figure out what the “message” was. I think it’s a fine line, especially in video games, to explain their purpose and to intertwine that with gameplay.